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Channel: Answers for "Objects with colliders going through walls and each other."
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Answer by Gruffy

Basically i think from what you`ve said is that your rigidbody is updating later than your repositioning of the mouse, which would be about right... You see RigidBody updates in FixedUpdate (once for...

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Answer by Subhajit-Nath

When using Rigidbody, don't manipulate transform directly. Use rigidbody.MovePosition instead. Hope this helps. http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.MovePosition.html

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Answer by ashjack

Sorry to keep bothering you, but I figured that out too. I added into the script that disables mouse orbit when a brick is being dragged a bit that makes bricks kinematic if they are not being dragged....

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Answer by Gruffy

Basically i think from what you`ve said is that your rigidbody is updating later than your repositioning of the mouse, which would be about right... You see RigidBody updates in FixedUpdate (once for...

View Article

Answer by Subhajit-Nath

When using Rigidbody, don't manipulate transform directly. Use rigidbody.MovePosition instead. Hope this helps. http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.MovePosition.html

View Article


Answer by ashjack

Sorry to keep bothering you, but I figured that out too. I added into the script that disables mouse orbit when a brick is being dragged a bit that makes bricks kinematic if they are not being dragged....

View Article

Answer by Gruffy

Basically i think from what you`ve said is that your rigidbody is updating later than your repositioning of the mouse, which would be about right... You see RigidBody updates in FixedUpdate (once for...

View Article

Answer by Subhajit-Nath

When using Rigidbody, don't manipulate transform directly. Use rigidbody.MovePosition instead. Hope this helps. http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.MovePosition.html

View Article


Answer by ashjack

Sorry to keep bothering you, but I figured that out too. I added into the script that disables mouse orbit when a brick is being dragged a bit that makes bricks kinematic if they are not being dragged....

View Article

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